They can! But it is definitely not suggested. Consuming blood from fellow human beings is dangerous in and of itself, and to imagine drinking the blood of a supernatural entity that - not only is it undead - but it is filled with the blood from various sources should make an individual pause. Blood poisoning and the highly toxic nature of vampire blood makes consuming vampire blood dangerous.
Short answer? No. Vampires can prey upon werecreatures as they do any other supernatural, but it's very rare. Most vampires (excluding those that are ancient) will have problems subduing a werecreature to feed... and to be honest, most vampires have come to the conclusion werecreature blood isn't very tasty at all.
For the most part, the answer is no.
cannot reproduce. They sustain their populations through infection. They can infect every creature except
werecreatures. Shapeshifters who are bitten and become vampires lose their connections to the spirits (and cease to be shapeshifters), and mutants who are bitten often lose their ability to harness and utilize their original mutation powers. The vampyric "virus" is highly invasive in regard to their host. Only the werecreature's physiology has the capacity to resist a vampire's infectious bite... and even some of them can die from it.
Werewolves can breed to reproduce. For the sake of simplicity, whether the werewolf was born or bitten itself will not make a difference in reproduction, except when breeding with humans. Werecreatures who of the same species who breed together (for example, a werewolf and a werewolf) will produce the appropriate offspring (werewolf). Werecreatures that breed with different races (a werewolf and a werelion) will have a 50/50 chance of their offspring being the species of either parent. Werewolves can breed with mutants will have a 50/50 chance to produce human offspring who may be a mutant themselves or be a carrier for the mutation. Werecreatures who breed with shapeshifters can produce a human or a shapeshifter. Lastly, werecreatures can breed human beings. A werewolf who is bitten that reproduces with a human will produce a human. However, a werecreature who reproduces with a human that was born, has a 50/50 chance at producing a werecreature or a human.
When a shapeshifter breeds, there is a low likelihood of creating a shapeshifter. For breeding purposes, shapeshifters are more appropriately treated like humans. Shapeshifting is not a hereditary trait.
Lastly, for the last breeding mix we haven't covered. Mutants generally have a 50/50 shot of producing a mutant, with that percentage jumping to virtual certainty if they breed with a fellow mutant. Generally, mutant children are mutants themselves or carriers.
It's classified, but it can be assumed that SID was likely created and established prior to the supernaturals going public. Despite that, it's equally reasonable to assume that SID did not get the attention - or funding - from the United States government then as it currently does. Following the exposure of supernaturals being real, SID has become the leading agency in dealing with supernatural affairs.
Believe it or not, the supernatural usually gets their right to due process. Depending on the threat level the individual pose, a jury may be bypassed and the individual considered an enemy of state. Often, however, supernaturals are tried and then, if guilty, either serve prison terms or are executed. Prison terms are completed in SID supervised institutions given the high-risk nature of supernatural inmates.
There isn't a specific term for it. It's referred to by various names from both the public, media, and political stance. What happened in 2011 was many different things to many different people, and usually what they call it reflects their stance.
Yes. The process for doing so is here
Yes. There were plenty segments of society that were afraid and their response was a violent lash towards both one another and the supernaturals. However, the U.S. government has went to great lengths to curb foreseeable inequality after recalling very pointed situations in history where they failed to protect minorities from the majority. SID, as well as being a policing force for supernaturals, has also been a progressive agency to establish equal protection for supernatural citizens. In the year 2021, while there still exist hate groups and some wariness towards supernaturals, riots and outright violence is uncommon... though Windblown is the first and largest (and at this period of time, one of the only) cities who openly welcome the supernatural community to live alongside mankind.
Shapeshifters can "see" the spirits from the moment they are born, but to say that they "see" the spirits can be misleading. Shapeshifters can sense spirits in other multitude of ways are not limited to 'seeing' them. It can be anything from seeing little balls of light, seeing fleeting shadows, hearing their footsteps, smelling particular scents, to feeling a spiritual presence - it depends on the particular shapeshifter and the player how they'd like the shapeshifter to 'see' the spirits. That in mind, there is no standard way for a shapeshifter to see a spirit, and different shapeshifters can see the same spirit in different ways. Feel free to be creative!
They could and can! It all depends on the spirit and the relationship that spirit has with the shapeshifter. We're leaving it up to the player to decide that - again, be creative!
Of course! Spirits can affect their 'host' in a variety of ways. Depending on how strong / powerful the spirit is that the shapeshifter acquires the totem of, that spirit can have adverse affects on the physical and mental health of the owner. Particularly when the shapeshifter is young or has multiple totems, it is expected that they will suffer adverse affects. It is most common that shapeshifters have one totem, and only one totem but they can (and we allow) them to have more.
The purpose of the seven-day reserve is to ensure that we don't bog down the application process for those members who want to use a face that is reserved. It's also a method that we have to light the fire under a member's ass to get an application done. That said, in certain circumstances, we do allow extensions. Namely in situations where the member does not have control of their absence or has made significant headway in the application. That said, we only grant one week extensions.
We leave it open to the player. If the mutant's psychochemtry focuses on one sense, they will have a significant prowess versus a mutant that spreads their psychochemtry across many senses.
Technically, yep! But you shouldn't assume or draw parallels between shapeshifting and werecreature changing forms. Shapeshifting generally is not painful, shapeshifters retain their clothes (werecreatures don't), and doesn't take as much energy as one would think. Usually it's more or less the difference between feeling full and feeling kinda hungry.
No. While bitten werewolves may be more lured into emotion swings during moon cycles, neither bitten nor born werewolves are forced to change during certain phases.
If the character is not accepted you're free to switch around the playby at your leisure. if the character is accepted, they may not generally switch their playby. Playby selections after the application is accepted, the face claim is registered in the face claim list, and the first thread for that character is made generally is not allowed. There are exceptions. If you think you'd qualify for an exception, contact Staff.
Yes, if a mutant has the mutation they may teleport within sight range.
Fairly early! Think of form shifting for a werecreature being one of the basic mobile skills for a child! It's part of the developmental process and shifting usually begins around the toddler age.
Yes. A vampire's bite does secrete a "venom". This venom tends to create a euphoric, pleasurable experience for the victim that subdues the desire to escape and increases the blood flow. This "venom" can be addictive to all species, werecreatures included. For werecreatures, a vampire's bite has the potential to create adverse (and lethal) reactions.
The earliest general guesstimate we have for anatomically modern humans is the absolute cap on vampire age, but we prefer if the character is kept around the late neolithic / bronze age on. Keep in mind, any vampire over the age of one thousand will need to provide an adequate history (a timeline, coupled with snippets of high points will suffice).